I arrived at this session and it was SRO and full. I got some final ideas (after making it inside with 15 minutes to go):
- When designers push their vision out to “version 10”, it can cause tension with developers who are usually starting from the other end (i.e., Agile). Developers want to start small (and efficient/elegant) and progressively build toward a design. Balance is key.
- The best possible thing a designer can do for a developer is to share the problem and challenges, not just ask for a composed feature. That way the designer is asking to partner on the solution with the developer. Happiness ensues.
- The best possible thing a developer can do for a designer is to communicate principles and needs to designers to create a more common ground. For example, talking to designers about considering both real-time interactivity and asynchronous actions.
- The best possible thing both can do is hang out with each other outside the office.
- Build trust.
For the rest of the notes, I depend on my trusty Michigan friend, daniel slaughter. He takes amazing notes.
These are notes from a session at sxsw interactive. My own take on topics are mixed in with what the presenters were actually saying, so do not assume all of this content is my own.