Baking in the SEO

Slow pages have poor SEO ratings. There are plugins that can improve site performance, and your choice of hosting provider can have the greatest impact on the speed of your site.

Slow pages have poor SEO ratings. There are plugins that can improve site performance, and your choice of hosting provider can have the greatest impact on the speed of your site.

Continue reading “Baking in the SEO”

prototype vs. sim—validating software and ux design

Making is designing. Use technology to make ideas real as part of the design process (not only part of the build process). Watch the rise and fall of what people change/tinker with (DIY culture) to know where you are getting it right (things that are left alone) and where you are not there yet (things that are modded). Perceptual prototyping is maturing.

[ SXSW Bios ] #sxsw #frogsxswi (Archive)

Brief

How much smoke and mirrors does it take to validate interaction models during the software design process? When do you have to stop faking it and start making it? How do you handle the traps of realistic demos slipping into production or permanent beta? Simulation, spike, proof-of-concept, interactive demo, prototype, and other artifacts often come with loose definitions and inflated expectations or lose their primary purpose during collaborative software design and realization. Design technology experts from frog who regularly push and pull on the boundaries of art and science will define bounds and discuss challenges, opportunities, risks, and rewards of going too far in real code during design or not going far enough. Topics will include defining needs and socializing intent for code-driven design assets across stakeholders, balancing speed and fidelity during interaction design, and understanding where early target platform development best informs and validates design. Continue reading “prototype vs. sim—validating software and ux design”

wave and communication’s (r)evolution: better than being there?

The future of communication: one future is true real-time interaction. Being in the same room is usually touted as the richest, most effective way to “get stuff done”. This is untrue. In a face-to-face discussion, you have to wait for the other person to finish talking before you start interacting. Being in the same room is more like being in a chat room or an IM conversation. New communication tools can do it better.
[ session description ]

Presenter(s)
Jared Goralnick @technotheory
Casey Whitelaw
Daniel Raffel @danielraffel
Jay Cuthrell @qthrul
Date
12 March 2010
Tag(s)
#waveandcommunication

Continue reading “wave and communication’s (r)evolution: better than being there?”